![]() The novelty of needing to just barely clear a level over and over can only be appreciated so many times before it becomes a chore. ![]() It's hard not to feel removed from RunGunJumpGun when the well-earned focus suddenly stops.īeing punished by difficulty does have its limits. Some levels will torture players only to catapult them into a level that only takes a few lazy jumps to complete. Sadly, all of this is lost when the game decides to be merciful. Failing a level dozens of times until discovering a different way to get around obstacles is shamelessly satisfying. The most memorable moments of the game are also the most threatening and seemingly impossible. The challenge of being tortured by almost completing a level only to be forced into restarting because of a single mistake is where excitement and risk are born in RunGunJumpGun. Some of the game’s less challenging levels can't help but feel disappointing. Being successful in RunGunJumpGun requires that players exhaust their natural instincts and pay attention to each level’s structure. Surprisingly, overthinking a scenario has the same effect. Only running through a level is likely to result in failure. Each level is designed to force players to think about their strategies. This situation is rarely painful or annoying, as any attempt at most levels in RunGunJumpGun easily have the same sense of thrill as the first. More often than not, quick decisions will result in death, forcing players to restart a level until they adapt well enough to each particular sequence. Though actions are limited to either hovering or shooting through a level, a quick-witted decision between jumping high enough to grab a nearby Atomik (the shining green collectibles of RunGunJumpGun) can immediately affect whether or not it's possible to dodge a cloud of hazardous orbs. ATOMIK: RunGunJumpGun is a tough as nails 2D Action Platformer that puts a teeth-rattling, gravity-defying weapon in your hands.The pleasant thing about RunGunJumpGun is the many ways that its elements complement each other. With a cast of crazed characters, simple but beautifully difficult gameplay, and a pulsing musical score, ATOMIK: RunGunJumpGun is a loud, trippy mess of twitchy platforming goodness. The two-button setup is disarmingly simple. One button shoots downwards, propelling you through the air. The other shoots forward, destroying anything that’s in your path. There is no stopping in this beautifully surreal world littered with deadly traps and soul-crushing obstacles around every corner. Players will have to constantly alternate between the two firing modes to maneuver through meticulously crafted levels where death is a promise not a possibility. There is only running, gunning, jumping, and gunning, in a mad dash to survive long enough to die again. Beautifully Difficult: Every second counts, and the game will test your reflexes to the fullest.Nonstop Action: Merciful respawns let you die fast and keep you constantly in the action.Two button gameplay: One button lets you fly, the other blasts obstacles into heaps of rubble.Three Unique Game Worlds: Each world presents its own distinct challenges which require players to change their playstyles.Over 120 levels of Mayhem: Each level is meticulously crafted to hone and test the player’s speed and tenacity.
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